So as I mentioned before, the purpose of my plotting resist curves was to find a way of estimating mob resist values with a high degree of accuracy. I'm pleased to say I've had much success in that endeavor.
I have written a lua script to feed logs into, and the results look like this:
Code:
Lord Feshlak resists.txt
Disempower - 1174 casts; margin of error: 2.8%
Full Hits: 277 (23.5%) Full Resists: 897 (76.4%)
Est Resist Value Based on Full Resists: 193 +/-6
Burst of Flame - 1108 casts; margin of error: 2.9%
Full Hits: 539 (48.6%) Hits: 899 (81.1%) Full Resists: 209 (18.8%)
Est Resist Value Based on Full Hits: 143 +/-6
Est Resist Value Based on Full Resists: 154 +/-18
Frost Rift - 1091 casts; margin of error: 2.9%
Full Hits: 460 (42.1%) Hits: 887 (81.3%) Full Resists: 204 (18.6%)
Est Resist Value Based on Full Hits: 156 +/-6
Est Resist Value Based on Full Resists: 153 +/-18
Tainted Breath - 1079 casts; margin of error: 2.9%
Full Hits: 576 (53.3%) Full Resists: 503 (46.6%)
Est Resist Value Based on Full Resists: 134 +/-6
Sicken - 1079 casts; margin of error: 2.9%
Full Hits: 561 (51.9%) Full Resists: 518 (48%)
Est Resist Value Based on Full Resists: 137 +/-6
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Lady Mirenilla Ice Strike.txt
Ice Strike - 417 casts; margin of error: 4.7%
Full Hits: 0 (0%) Hits: 202 (48.4%) Full Resists: 215 (51.5%)
Est Resist Value Based on Full Hits: >240
Est Resist Value Based on Full Resists: 350 +/-29
Est Resist Value Based on Lowest Non-Crit Partial Mod: 368 +/-3
Est Resist Value Based on Lowest Crit Partial Mod: 372
I am now in the process of filling out my spreadsheet with raid boss resist values. Anybody else interested in this kind of data collecting can find my lua script here:
https://drive.google.com/open?id=0B9...MGs&authuser=0
Instructions on use can be found in the file. (bossresists.lua)