Yeah, I'm not sure with which client the individual asset import .txt support was added in. For the most part, using an object in zones other than the one it's defined in has required adding it to globalload. This works fine for *_obj.s3d archives, but can cause some collisions between similarly named objects in .eqg files (obj_bridge from one zone.eqg will overwrite obj_bridge from another if both are loaded in memory at the same time).
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