Quote:
Originally Posted by noudess
I "fixed" this to behave correctly by:
a) having the spell (287) use 142 on the server for the race
b) have the clients spells_us.txt file use 143.
This tricks the client into not screwing up and still ends up using 142, as the illusion packet from the server still sends 142.
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Can confirm this works. Appreciate it.