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Old 04-17-2009, 04:22 AM
kedobin
Sarnak
 
Join Date: Oct 2004
Posts: 30
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If this clutters this thread too badly, feel free to move it to its own thread.

Besides the things like the bind traps in pok, or the shortened item link text, I've noticed a number of things that either haven't been mentioned, or have been talked about a bit but not the same symptoms I found.

Quick info: using rev408-bots (binaries). DB and quests aren't newest, but merely a few days old (April 8th?). Most testing done in sof, some comparisons done in titanium, all done with minilogin.
In previous sessions, I've had issues with zone going to sleep when I'm zoning, so set up a boot3zones.bat to test if issue's with launcher or zone.

Quicker stuff first:
Code:
Every time enter a new zone, sound effect of closing backpack plays.
Don't remember this  in Titanium, but wasn't paying enough attention to be
certain it wasn't there.

After resting mouse over item in inventory:
Error: Server found no item in slot 203 (->-6315), Deleting Item!
Attempted to repeat, but resting mouse over items didn't repeat it.  
Text was in-game with red text.  No known items actually removed.

Another time, in same zone, some time later (15 min+?)
Error: Server found no item in slot 11018 (->-6315), Deleting Item!
No known provocations.  On a related note, in some earlier sof revisions, 
these occurred almost non-stop but with slots in lower number range.

Every time zoning occurs, a very large number of 
[Debug] [NET__ERROR] XXXX: xx xx xx xx xx ... strings appear, where XXXX is 
some number, and xx is some hex value.  Later quickly tested in Titanium - net 
errors didn't occur.  Noticed that during time net errors occur, client doesn't 
zone, or if already in zone then client goes ld.  Basically, no waiting 
for client to try zoning in Titanium, but may take 1-3 minutes before 
client responds to zoning request in SoF.

Looted a decaying skeleton, had 2 bone chips, 1 skeleton tibia, 1 cloth sleeves.  
Upon looting sleeves, they turned into bone chips on cursor.  
Upon looting 2nd bone chips, turned into cloth sleeves.  
Forgot to write order of items in loot screen, except in [1,1] showed sleeves 
and [2,2] showed bone chips (where [X,Y] is coords of loot window).  
These 2, when looted, were what swapped. 

Killed and looted a grass snake.  Showed Fang, Scales, Fang.  
When looted, fang in [1,1] changed into scales, and scales in [1,2] 
turned into fang.  Fang in [2,1] remained a fang.

Monk skill issue: monk starts with Tiger Claw, Eagle Strike, Dragon Punch 
at level 1.  Fail upon using unless train at guildmaster.  Upon training, still 
at level 1, TC gets 10 skill, ES gets 20, and DP gets 25.
Tested on new monk in Titanium client: skills require level 10, 20, and 25 
respectively in order to train.

Last edited by kedobin; 04-17-2009 at 12:26 PM.. Reason: hit text limit
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