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Old 04-17-2009, 04:39 AM
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trevius
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Join Date: Aug 2006
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Thanks for the reports, but remember when testing SoF and reporting issues, it is very important that you are using the absolute latest updates from the SVN. While the binaries try to stay somewhat current, they can get behind fairly quickly considering how quickly the SoF updates come in at times.

Almost every issue you mentioned has already been corrected as of Revision 432, which is the current one ( quite a few updates since R408 ). See the change list here for recent updates:

http://code.google.com/p/projecteqemu/source/list

I think the only issue you mentioned that hasn't been addressed yet is the issue with books. I haven't even tested them yet personally, but I would guess that we probably need to adjust the structure for them to work properly.

As for the hex you are seeing in your log files, that can be any number of things. Most of the stuff you see in there atm should be perfectly normal.

I think the bind traps are something specific to the new PEQ database updates. I am not exactly sure what they are, but I would guess they are something similar to the Illusionist I have set on Storm Haven. Basically, I use that NPC to move players from their spawn point so you don't get 20 characters all piling up on top of each other. Otherwise, it can get characters stuck and also causes heavy position updates to be sent out wasting a ton of bandwidth. I dunno if PEQ has them set to be invisible in Titanium, but if so, they might need to do something different to make them invisible in SoF. I think race 240 works fine for invisible NPCs no matter what client. Also, I think that the invis field in the spawn structure for SoF isn't found yet, but that is on the todo list.
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Last edited by trevius; 04-17-2009 at 12:44 PM..
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