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EverQuest in Unity Engine project
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12-08-2013, 11:43 AM
Tyen05
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Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
ECOMMONS example - textures, texture maps, zone model, object models, object Locations via XML
Models in .x format - I use
http://mofo.pns.to/wibs/#5
to import .x into 3ds max
http://eqbrowser.com/misc/ecommons.rar
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