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Old 12-13-2013, 02:57 PM
sereal
Fire Beetle
 
Join Date: Nov 2006
Posts: 8
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Quote:
Originally Posted by Tyen05 View Post
-Importing EQ assets and having the client communicate with an Eqemu server has to happen regardless of what we use.
-We are using EQ assets only.
Agreed. Though there are advantages in regards to having alternate free to distribute and modify assets. Someone else might be more qualified to discuss the legality of distributing the EQ client assets (and effectively running it in the browser is doing that)

Quote:
Originally Posted by Tyen05 View Post
-Both of those clients look like they don't run in a browser.
Unity browser extension does not run in linux (as far as I can tell). The advantage of the browser is portability and what you're proposing is not portable. Technology like http://threejs.org/ is far more portable.

Quote:
Originally Posted by Tyen05 View Post
-Id rather use a platform that is becoming the standard for game development which has employees and updates.
That's arguable. Unity has a indie following for sure. Ryzom has employees and if you bothered to look at the technology at all you would see a very active reop https://bitbucket.org/ryzom/ryzomcore/commits/all

Quote:
Originally Posted by Tyen05 View Post
-I don't believe the phrase "reinventing the wheel" is applicable when saying "Move from Unity to some other platform."
Of course it is applicable. You are doing the work other platforms have already done. It's not like i'm says to use say a techX engine.

Going with unity means you exclude certain developers. Specifically any linux developers.

Regardless it's not my project. I can understand why someone familiar with unity might want to stick with it instead of learning something new. Maybe I misinterpreted the reasons behind the project.

I had mostly assumed this was to allow the EQ client to be run on platforms other than ms windows.
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