Did some more work on it today...
- Fixed the bad-Z showstopper, I needed to have OpenZone swap the X and Y coordinates when making .MAP files. While I was at it I added an option to just export the .MAP file without having to export the whole zone. There's also a similar option for just exporting sound info.
- Fixed the texture animation rate bug, this was also an Openzone bug.
- Fixed another OpenZone bug when exporting colors.
- Found a bug when destroying items ingame, I still need to fix it.
- Took a quick look at controlling ambient lighting. What I want to do is specify how much outdoor lighting affects individual objects so I can have outdoor areas respond to sunlight but not indoor areas. I'm not yet sure how best to handle it, but I'll think about it a little more tomorrow.
- The zoning bug is really annoying. Before I release this I want to take a couple of days looking at it to see if it's something easy to fix.
- Skill updates might be broken. I'm not sure yet, but I'm not seeing any notifications about skills improving when I do playtesting. I need to look at it, but hopefully it's something really simple like getting an opcode wrong or something. It was working when I was connecting to my 0.5.5 server, so it can't be all that hard to find.
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