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Old 03-24-2017, 12:06 AM
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ChaosSlayerZ
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Quote:
Originally Posted by Uleat View Post
I never really understood the MMO=Solo connection..
People want that sense of "personal power" and Independence from others. Modern MMOs give them that in a form where - each class can solo, but together they make even stronger group. Ok most of modern MMOs are casual to point where you never ever group, but that a different story.

EQ was unique in a way that it turned a normally anti-social activity (video gaming) into forced social interaction. Most classes were very gimp on their own (compared to mobs) but good in groups. Obviously it was designed by hardcore DnD fans. What designers missed however, is that DnD played in predetermined time sessions with well balanced groups (usually RL friends), but video game format is obviously different - it is hard to achieve close friends DnD mindset in supposedly huge world with thousands of roaming players where no one known no one. Obviously - guilds was a mid step between that, and pick up raids also become a feature when chat interface improved a lot.