View Single Post
  #46  
Old 04-21-2012, 02:26 PM
501st
Sarnak
 
Join Date: Jan 2009
Location: Virginia
Posts: 51
Default

Just a couple updates on the new features.

1. Corpses: Corpses, as I said, now spawn completely naked/empty as all your items remain on your person and equipped. Looting your corpse (despite being empty) does not cause the body to decay when you exit the loot window as it used to. The only way you can dispose of a corpse now is either letting it decay naturally or with the "/decay" command. Decay/Rez timers are the same length as they have always been.
2. Death: As I said, dying still returns you to bind and causes xp loss etc. Spells remain scribed. The xp loss seems to be no different than before. When you appear at bind you zone in with Revival Sickness which caps your mana and endurance at 20% and lasts approximately 1 and a half minutes. It, obviously, fades if you get rezzed and is replaced with regular Rezz sickness. Apparently the Revival Sickness effect is also placed on you after using the Expedient Recovery vet AA now, though I haven't tried this.
3. Bags: If you place a container into another container it must be the same size as the 'master' container or smaller. Same size rules apply as with items basically. The container must be empty, and you cannot open the container while it's still in another container. Also it seems things like books, potions, and other clicky items can be used from within containers now and no longer must be used from a primary inventory slot.
4. Zone Guide: The zone guide's "Zone Path" persists through zones. Meaning you could have it show you how to get from Blackburrow to Highpass and the find path will stay up the entire way (unless you end it). The zone find path does not seem to be able to lead you through zone entry ways that are handled by clickable objects (PoK books) or NPCs (teleporting). Zone connections (such as the zone line between Qeynos Hills and Blackburrow) now appear in the NPC Find window with the description filter "Zone Connection"
5. Maps: The zone guide has some slight implementation into the map window now. Also when using the NPC find feature it auto-opens your map and places an "X" over where the npc is located. If the NPC is in a spot in the zone where the elevation is drastically higher or lower than yours it says "Mysterious forces prevent you from finding this easily" and the path will not appear. The "X" still appears on the map, however, with a red tint and you can locate the NPC that way. Making use of the Height Limit option. Presumably this was done to prevent the find path from leading you into walls or the ceiling/floor while attempting to lead you to a mob on a different elevation level (usually a different floor in a building.) It used to be, while there is a find path up, the map "locks" and prevents you from scrolling or dragging it from side to side (not the window itself but the map inside the window). This doesn't seem to be doing this anymore on the Test server though, so they may have either removed/fixed this or are about to remove/fix it.
__________________
Rainbowdash Spectrum - 54 Dark Elf Magician - P99
Rainbowdash Poxleitner - 100 Dark Elf Magician - Live/Test
Miku X'Lottl - Vet Rank 11 Khajiit Nightblade - ESO
Reply With Quote