I wonder if we might be able to look at this a different way, especially since this seems to be more a bandwidth issue than a processing issue (which could also explain the issues with Warrior Rampage in AoE situations).
While roaming around in a zone, what kind of information is transmitted to the client on a regular basis? Spawn information, etc? Also, are there any kind of limits? So, is everything being sent to everyone, or are there proximity limits on these? If there aren't proximity limits, I think that's where we need to start.
Anyways, just a thought...
|