Quote:
Originally Posted by Huppy
Thanks, but I'm not interested in going that far just for a brown skellie, lol.
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You had asked if anyone had any ideas so I figured I'd just share the reason why it is the way it is and the "right" way to fix it.
I don't have as much of a grasp on editing the S3D files as I do with EQGs but I believe with the way you're doing it you can also edit the DDS files in GIMP or Photoshop with the NVIDIA plugin and actually change the colors of this or pretty much any other model. Zaela and a few others were messing with this years ago and got some pretty interesting results. There's a lot of information in
this thread about it.
If you get the head/jaw thing figured out you should be able to stick it into your own S3D or EQG file and load it with globalload_chr.txt or the regular globalload, respectively. You would have to just then distribute the modded model file as well as the globalload versus just having to distribute the modded exe.