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Old 01-28-2021, 09:50 PM
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Huppy
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Join Date: Oct 2010
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On another note, I'm assuming you're generating the server/client files, using the export_client_files.exe binary ?

Providing you have/created a sub folder in your main server folder called Export, then run that binary,(in your main server folder) and it will generate 4 files into that Export folder, which you copy over to your client, so your server and client are in sync, with spells, etc.

It will generate basedata.txt and skillcaps.txt which replace those in your Everquest client/Resources folder. It also creates spells_us.txt and dbstr_us.txt which replace those in your client main folder. Just keep in mind, if you edit those tables in the database (customizing or whatever), you will need to export the updated files for your client again.

The spells_new table in your database is where the spells_us.txt file is generated from. If you're using an RoF client, the client itself has limits on the spell file entries (45,000 for RoF2). If the client spell file is over that, it's been known to cause issues with spell effects, etc. Each different client type has different limits. Some people will edit that spell file and cut it down to the limited entries.
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