Yeah. I assumed that was the case but I thought I should ask since multiple textures can exist within a material. If I could somehow add AddAlpha to normals or something but oh well.
What're you guys using to explore eqg's since s3dspy only supports s3ds.
Edit: Nvm, I see EQG's in there now. You know, I'm looking around at the physical textures of models in zones. For instance, "Harbingers.eqg". Take a look at "av_skull06_n.dds" and "av_skull06_c.dds" or even the branches KLS was talking about. The _n.dds normal maps all contain the same color as the backdrop that we want to subtract/filter out. Perhaps this is the key in combination with the appropriate shader.
I also noticed "all_alpha.dds" in nektulosa.eqg. Maybe the shader assigned to materials that use this texture will provide some insight as well.
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Current project:
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Formerly "Richardo"
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