View Single Post
  #4  
Old 05-12-2014, 09:52 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
Default

Few points I forgot to make:

* Weapon attachment points (where they go in your hand) are assumed to be at 0,0,0 on the model.
* Be mindful of units. Models use the same units as /loc -- the tube in the above example is 2 units long.
* The client expects non-.bmp images to be upside down (flipped, not rotated). It just does!
Reply With Quote