This is the current server code and it doesn't look like bonus' are working. any thoughts?
Code:
const EQEmu::ItemBase *item = inst->GetItem();
if (!isTribute && !inst->IsEquipable(GetBaseRace(), GetClass())) {
if (item->ItemType != EQEmu::item::ItemTypeFood && item->ItemType != EQEmu::item::ItemTypeDrink)
return;