Thread: Merchant Bug
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  #6  
Old 08-02-2008, 01:54 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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If we can get an SVN up that we can all contribute to, I think things would improve quickly. That sucks to hear that your box died, and I hope you get up and running soon.

This is where I am right now. I have most things remappable, and as a bonus the commands will be localizable in the game text XML file. There are several new sections in it, and even the key list (both in terms of their names, their values, and what shows up in the key list) are configurable in the XML file. I still have to map emote commands and do some more work around them, map command parameters (like pet commands, "on", "off", etc.), but the bulk of the work is done. Multiple keystrokes can be mapped to a function, too, and it supports multiple command synonyms (e.g. "loc", "location", "l", etc.). It's all pretty slick.



I tested buying a spell from a merchant and it worked, so I think the merchant problem is a database issue.
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