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Old 05-22-2010, 10:07 PM
Auxie
Fire Beetle
 
Join Date: Mar 2005
Posts: 21
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Quote:
Originally Posted by trevius View Post
You can try setting up a proximity around an NPC there and set it to watch for players exiting the proximity and if they do, they get summoned back to the middle or something.
i have tried that but i'm also trying to keep players from entering into the safe area after they've ported out.

I also had a really hard time having a prox NPC keep people from leaving, except for folks who want to port out to the area legit. It would still pull them back. :(

I'm semi limited in my coding so i'm not gonna ask someone to code up a whole system of a prox NPC, but the walls are working perfectly now - I'd just like to turn them invis.
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