There was a past issue with those sounds, which was caused by the npc flymode defaulting to greater than 0. (off the ground). In the npc_types table there is a field for flymode (now), but I noticed it was set to -1 by default. I changed them all to 0, and all sounds are there, including the hill giant stomp, lol
Easy way I did it, run this query - UPDATE npc_types SET flymode = 0 WHERE flymode < 0;
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