Thread: Karma question
View Single Post
  #3  
Old 01-10-2018, 02:34 PM
Aardil
Fire Beetle
 
Join Date: Jan 2018
Location: Mississippi
Posts: 27
Default

Where I have the issue is the fact all the "Classic" zones are flagged for the karma check.

Normally it does what it is supposed to do, keeps the high levels from wiping newbie areas.

Where the issue comes in is, I am creating special events and they take place in the classic zones.

As a special event all the players want to try it, yet if they are over level 50, they can not attack anything unless their 'karma" has been adjusted.

So the event would work for anyone under level 50 but not for anyone over 50.

If I could make the "karma GM command" (I don't even think its a GM command here) work as a global, then I could adjust the player karma when they start the event. When they do the final turn in, have the global revert the karma back to where it was.

So global would increase karma by 10000, that makes it where the over 50's can attack anything .

at end of event, global adjust karma by -10000, thus back to where the player started and can no longer attack newbie mobs.

Aardil
Reply With Quote