Quick refs for the RoF2 inventory standard:
https://github.com/EQEmu/Server/blob..._limits.h#L124
https://github.com/EQEmu/Server/blob...gelog.txt#L364 (Note: the repository changelog is now defunct)
tldr;
Moved the server from the 'modified' Titanium standard to the RoF2 one.
ammo: 21 -> 22 (SoF)
powersource: 9999 -> 21 (SoF)
general{1..8}: {22..29} -> {23..30} (SoF)
general9: 31 (RoF)
general10: 32 (RoF)
cursor: 30 -> 33 (RoF)
All items in the database had their 'equip' bitmask bits 21 and 22 swapped to reflect 'true' position.
The server has a 'use' bitmask for each supported client and slots that do not exist in a connected client are ignored.