I am creating a game from scratch, thinking C# / lidgren (network library) for the server and using Unity for the front end, I love the way that the EQ Emu Server and client work together for movement of players and NPCs and wanted to use something similar using eqemu as a model, not to mention it seems to have lasted the test of time with the same design / architecture. Hopefully I can learn from what eqemu has without the issues, errr not issues that are the eqemu fault, the issues induced to help it be compliant with the client.
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