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Old 07-06-2017, 11:21 AM
Charles082986
Sarnak
 
Join Date: Dec 2010
Posts: 46
Default Decoupling Gate from respawn, Lootable Corpses, prohibit teleportation

I've modified one of my old tabletop campaigns to be more EQEmu friendly, and while I'm setting up the world I'm also trying to implement a few changes.

I have 3 current issues:
1) I would like to decouple the gate destination from the character's respawn point. Because of the nature of the game, I would like all dead characters to respawn in the tutorialb zone, however, this makes "gate" rather useless.


2) I would like to make all player corpses lootable by anyone. That way items are not lost to the party upon the death of a character.


3) I would like it to be impossible to teleport out of tutorialb. Death wouldn't mean much if players could just Gate out of purgatory.


My roadblocks here are finding the correct segments of code. I'm primarily a C# developer, so while I understand C++, the architecture of this project is completely different from what I'm used to working with.
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