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  #42  
Old 03-23-2017, 08:32 AM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
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I had just a unique, crazy idea that could, not only prove to be a happy medium for both sides of the fence, but create a
'consensus ad idem' between the "solo player" and this server.

First of all, I may not be an expert, but I do have the skills, abilities, (and creative imagination) to produce a fun box for
the "casual solo player" base to enjoy some custom content, along with all the modern amenities like buffers, porters, etc.
A server tuned more for the "destination" and not the challenge or "journey" is not hard work (for me). It's work, but it's
definately doable. Contrary to belief, I am not the sadist that wants to see a player squirm though hell levels hating it.
There isn't much point in anyone playing any game if they are not going to reap the reward of enjoyment.
But then I ask myself...... "Why ? Why would I want to ? What would be the axle of incentive to get real serious about
content built for that solo player base that may, or may not exist ? The opinions of less than 10 anonymous nicknames
on a forum is not enough to encourage me. But for those dedicated solo players that may exist, this is just how that
'meeting of the minds'
can come together.

Unlocking a Server

Many varieties of progression servers (past and present) have involved unlocking expansion content. But have you ever
participated in unlocking an entire server ? Currently I do have a funky project that I had started, but only to casually
pick away at it for several months without any intention of putting agressive development into it. Basic editing is something
I am relatively quick at so a lot of "whiteboard" work has already been done. Basics set for max level 70, unlimited IP's,
limited use of MQ2, NPC's for armor purchase, buffs, ports, etc. In keeping classic (doable) high end content but also
custom high end mobs/loot to get at with a few challenges. Soloable, but with a merc. The mercs are "finely tuned"
with stats similiar to a real player. Lots of effort being put into the cleric merc healing spells. I can't get into extensive
details right now, but I have done some footwork involving "player rivalry" with a twist. (think "Sleeping with the Enemy")
Honestly I never put serious thoughts into that project until now. It's only been one of those "take a break from
this, and do that" things. Experimenting with creative possiblities was the only reason I continued picking away.

Now, for me to get more serious about it and go hard on development with intentions of catering to the "solo" public,
there would definately have to be a concrete interest which is too hard to predict based on a few forum posts.
I have nothing to lose, nothing to gain and nothing to prove to anyone. I am someone who is normally dedicated
to any tasks I choose to tackle in life. Failure only means you gave up after a mistake or bad decision. I make bad
decisions sometimes and I make mistakes. But I do not practice failure. I rely on instincts and a very perceptive mind.

To the solo players who seek a solo server for so long, if your gaming mind is looking at a server like EQ2002 but you
would rather have that type of server I described above, it's real simple to unlock that server. Get a bunch of people
together, crawl onto EQ2002. There is one simple item to loot. It's a custom scroll note. Kill the mob, loot the note
and tell me what that note says. That's all there is to it. You and your friends would gain my respect and in return, I
would bust my butt getting that custom server up for you, as well as getting all the necessary input of what could help
you enjoy that new server more. But until then, I will not help you loot that note. There will be no flexibility at all
on EQ2002. You and your friends are strictly on your own with no mods from the GM.

By the way, that note you need to unlock the custom solo server ? Quarm has it. Your choice. Have a nice day