Okay I believe I figured this one out. Looking through npc_types for mobs in Mesa and Moors, all of their mindmg and maxdmg are set to 0 and 4 respectively. I went through and compared similar level mobs in soldungb (for comparison against mesa) and they are generally mindmg 20 and maxdmg 110 (I emphasize **generally**). After I set several mobs to have a min/max damage greater than the default values, they quit being gods.
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