No go on that, but, this is what I did to compile.(as per the code posted)
Code:
void PerlembParser::ExportZoneVariables(std::string &package_name) {
if (zone) {
ExportVar(package_name.c_str(), "zoneid", zone->GetZoneID());
ExportVar(package_name.c_str(), "zoneln", zone->GetLongName());
ExportVar(package_name.c_str(), "zonesn", zone->GetShortName());
ExportVar(package_name.c_str(), "instanceid", zone->GetInstanceID());
ExportVar(package_name.c_str(), "instanceversion", zone->GetInstanceVersion());
TimeOfDay_Struct eqTime;
zone->zone_time.GetCurrentEQTimeOfDay( time(0), &eqTime);
ExportVar(package_name.c_str(), "zonehour", eqTime.hour - 1);
ExportVar(package_name.c_str(), "zonemin", eqTime.minute);
ExportVar(package_name.c_str(), "zonetime", (eqTime.hour - 1) * 100 + eqTime.minute);
ExportVar(package_name.c_str(), "zoneweather", zone->zone_weather);
ExportVar(package_name.c_str(), "zonecancombat", zone->CanDoCombat());
}
}
Then added to global_player :
Code:
sub EVENT_ENTERZONE
if ($zonecancombat) {
quest::movepc(152,0,0,-31);
} else {
## do stuff for zones you can NOT combat in
}