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Old 08-04-2014, 09:47 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by Packet View Post
I'll try that out. Btw, I heard you mention you're messing with EQ character models. That true?
Yeah, working on an EQG animated model importer. Will handle Mob models as well as weapons (animated or non) and static things.

The GUI and viewer are basically done, just need to decide on an animated mesh format (was thinking COLLADA but that seems more annoying than it's worth, might go with B3D) and write the import routines... and decide on some standards for how to set things up (whether different animations should be imported from wholly separate files, etc). Also want to let the user select particle emission points in the tool and have it show where that is in the viewer in real time, but that was proving more difficult than expected -- we'll see.
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