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Old 11-21-2018, 10:51 PM
prestanneth
Fire Beetle
 
Join Date: Jul 2015
Posts: 25
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Whilst i think what your asking is somewhat achievable, it may not be worth the effort it would take to implement correctly.
you could use the quest interface but it sounds dangerous, As your letting someone essentially run rampant in your servers database,
you'd want more control over it. (app or website to generate spells that inserted them would be safer / more controllable)
There is limitations on how many spells you can add to the database.
( If players were adding them adhoc you'll run out of valid id's for client and spell graphics will stop working. Common issue with eq.)
Needs ability for user to request a new spell file be generated/deployed.
Timed server restarts maybe?

The main issue i think you'd have is what graphics to use, how would players know what icons/particles etc to use.
You'd also be limted to what eq has to offer without getting into a world of pain trying to ask a player who generated awesome_spell00
to go and make a particle effect for distribution..

I would think overall if the graphics/ icons/ particles themselves arent going to change it almost becomes pointless as familiarity is important to players.
Imagine 10 different players all creating different spells , but they all have the same icon and 3 off them have the same annoying particles cause everyone loves the bard regen song.

The codespells looks interesting, but it was built knowing the above. I only saw sandbox demos.( server op creates spell for self )
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