Kingly_Krab thank you very much for sharing this.
I just need a little bit more help translating this into plain English =)
Lets say I only want to alter clip plan (not entire zone header) in real time how do I pass it my quest npc that tracks weather?
so I put
quest::UpdateZoneHeader(maxclip, 300)
into npc script, where ID and value can be my clipplane?
and then I have
void QuestManager::UpdateZoneHeader(std::string type, std::string value)
as independent function, right?
PS wanted to add that I don't see UpdateZoneHeader on official Perl functions list:
http://wiki.eqemulator.org/p?Ultimat...rence&frm=Main