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Old 10-25-2014, 06:29 PM
Figback65
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Join Date: Aug 2009
Location: 2131231231
Posts: 255
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Ok I was wrong, disabling them in spawn2, disables the entire spawn table linked to the fable. So none of the normal mobs spawn as they should. Guess, need to find the spawngroup part.

EDIT : Ya was def wrong, that lets me know if the spawn group is enabled. I will work with the example u given you for sure and try to come up with one that displays everything and post it here for people to use. ITs gotta link the spawngroup ID with the spawnentry spawngroupID and then of course link with npc_types so u can see the name.
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