Quote:
Originally Posted by utbbop
Just trying to make object type (meaning they have a race model of a treasure chest) npc's that can also be a quest. My "issue", more like annoyance, is that upon hailing these "objects" (NPC's) they turn and face the PC.
It mildly annoys me to see a chest moving around like that
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Well, if someone went around talking to a chest, seeing it move wouldn't be much crazier.
KC suggested what I would've depending on your reply, run with that.