It will start at the next available NPC ID. If you want them to match the zone (as the PEQ editor looks for - since I'm assuming that's what you're after), you will have to move them manually.
Note that it makes absolutely no difference what the NPC ID really is. Same with everything else it imports (grids, spawngroup, etc).
If you really want to make the IDs match, make a scratch database and remove all NPCs up to the point you want the ID to start with. Then you'll be good.
|