An update to this, it's probably best to use entity variables in global_player.pl when assigning talent values. I updated my implementation as such:
Code:
sub EVENT_ENTERZONE {
my $currentZoneID = $client->GetZoneID();
if($currentZoneID != 344 && $currentZoneID != 345 && $currentZoneID != 202) {
if($client->GetLevel() == 70) {
if($qglobals{"Ultimate_Unrest_Complete"} == 1 && $qglobals{"has_gotten_charm_rank_nine"} == 1 && $qglobals{"has_gotten_oot_focus"} == 1 && $qglobals{"has_finished_ultimate_quest_line"} == 1) {
if($client->GetClass() == 5) {
$client->SetEntityVariable("sk_flurry_of_hatred", $qglobals{"sk_flurry_of_hatred"});
$client->SetEntityVariable("sk_flurry_of_destruction", $qglobals{"sk_flurry_of_destruction"});
}
}
}
}
}
sub EVENT_USE_SKILL {
my $currentZone = $client->GetZoneID();
if($currentZone != 344 && $currentZone != 345 && $currentZone != 202) {
if($client->GetClass() == 5) {
if($skill_id == 0 || $skill_id == 1) {
my $flurryOfHatredRank = $client->GetEntityVariable("sk_flurry_of_hatred");
if($flurryOfHatredRank > 0) {
my $flurryOfHatredPathSingleMultiplier = 3;
my $chanceRollBonusSingleFlurryOfHatred = GET_RANDOM_NUMBER();
my $target = $client->GetTarget();
if($chanceRollBonusSingleFlurryOfHatred <= ($flurryOfHatredRank * $flurryOfHatredPathSingleMultiplier)) {
if($skill_id == 0) {
$client->DoSpecialAttackDamage($target, 0, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 0, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 0, 500, 1000, 0);
$client->Message(14, "Your Flurry of Hatred talent triggered three additional attacks!");
} else {
$client->DoSpecialAttackDamage($target, 1, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 1, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 1, 500, 1000, 0);
$client->Message(14, "Your Flurry of Hatred talent triggered three additional attacks!");
}
}
}
} elsif($skill_id == 2 || $skill_id == 3) {
my $flurryOfDestructionRank = $client->GetEntityVariable("sk_flurry_of_destruction");
if($flurryOfDestructionRank > 0) {
my $flurryOfDestructionPathSingleMultiplier = 4;
my $chanceRollBonusSingleFlurryOfDestruction = GET_RANDOM_NUMBER();
my $target = $client->GetTarget();
if($chanceRollBonusSingleFlurryOfDestruction <= ($flurryOfDestructionRank * $flurryOfDestructionPathSingleMultiplier)) {
if($skill_id == 2) {
$client->DoSpecialAttackDamage($target, 2, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 2, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 2, 500, 1000, 0);
$client->Message(14, "Your Flurry of Destruction talent triggered three additional attacks!");
} else {
$client->DoSpecialAttackDamage($target, 3, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 3, 500, 1000, 0);
$client->DoSpecialAttackDamage($target, 3, 500, 1000, 0);
$client->Message(14, "Your Flurry of Destruction talent triggered three additional attacks!");
}
}
}
}
}
}
}