Thread: Keyring issues
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Old 02-11-2009, 12:21 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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The keyring system needs to be tied into Perl to not only achieve that functionality, but also to allow it to manipulate keyitems that are for doors controlled by Perl.

I don't think this system was finished by the original author sadly. Looking back, I think he didn't really understand our need for Perl wrappers and how EQEmu not only uses Perl for quests, but also for scripting of in-game objects and characters. I think I ended up chasing him away with my stubborn, picky nature :(

However Chaos, there is a quick and dirty method for that situation. We can lock those doors and check for the key using Perl. Since the keyring system currently doesn't work for Perl, it won't add those keys to the keyring, but will still require them to unlock the door/port you.

Last edited by cavedude; 02-11-2009 at 08:23 PM..
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