Ha, spoke too soon. My server now shows up in the server list, but the client locks up if I try to log into it until I eventually get a 1017.
If I login via eqemulator.net, the server works fine. Hunch is I have the local login server serving a local IP for the server when I go to it, vs the 192.168 address I get when I go via eqemulator.
[edit]
Code:
<?xml version="1.0">
<server>
<world>
<shortname>Smith</shortname>
<longname>Chez Smith Server</longname>
<address>192.168.86.29</address>
<loginserver1>
<host>login.eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver1>
<loginserver2>
<host>192.168.86.29</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver2>
<tcp ip="127.0.0.1" port="9001"/>
<telnet ip="0.0.0.0" port="9000" enabled="true"/>
And
Code:
[options]
unregistered_allowed = TRUE
reject_duplicate_servers = FALSE
trace = TRUE
world_trace = FALSE
dump_packets_in = FALSE
dump_packets_out = FALSE
listen_port = 5998
local_network = 192.168.86.29
auto_create_accounts = TRUE