Spelltype '8' .. how are you determining that?
I assume you're looking for a DoT?
If so, you'll probably want to use this as a guide:
https://github.com/EQEmu/Server/blob...on/spdat.h#L49
A bit value of '8' would be
Code:
SpellType_Escape = (1 << 4)
In this case, (enumerated) spell type '8' would equate to a bit value of '128' (1 << 8);