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Old 09-29-2016, 03:42 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Does live allow you to 'mismatch' thrown weapon types in range and ammo?

Really shouldn't be an issue there since the criteria is taken from the range weapon.


I think the damage parse is going to be key in determining whether this is a bug or not.

If the player is strictly 'feeling' the animation, then this assumption is invalid.

Pretty sure that animations packets are timer limited..so, the actual number of animations may average out to the same 'actions-per-second' for each
thrown weapon type..but, the dps would be correct.
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