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Old 09-29-2016, 04:38 PM
Silresa
Fire Beetle
 
Join Date: May 2011
Posts: 5
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Hi!

Per Zerjz's post it was suggested I post here, so I did! I am using autofire 100% of the time - using the ranged attack button is indeed extremely unreliable and it will often trigger without throwing an attack, the delay reset on the button seems way off, but that's neither here nor there (perhaps it's working per the weapon, but the recycle per the 3500/3800 delay isn't up, so it fails?)

Haste affects it, as I mentioned above, but the issue is weapon delay appears to not make a difference. I feel like the difference between a 36 delay weapon and a 10 should be monumental enough that it not being incredibly obvious would be proof enough, and it should be quite easy to test, so I didn't think extensive parses would really be helpful.

I apologize if it seems like I rolled in here just like "hey guys i gots a feelin' somethin' is funky", I'm sure you guys get lots of one-off anecdotal "i think something is wrong oops I guess it's fine." I spent half an hour using a stop watch trying to test out reasonably accurate delays, since EQ's logs only parse in full seconds, and reliably found both the 10 and 36 to throw in the 3.5-3.8 range somewhere, which falls in line with some kind of default delay (3500) or default h2h (3800/3900). My testing was without any haste when I did it the other night, and I was watching the combat log purely. And really, considering the 10 delay should throw three times as fast as the 36, it's very obvious when it isn't. It's not a matter of fractions of a second delay, it's several seconds. Since looking at it more, peeking at attack.cpp, and the parsing here, it seems to be it's using some kind of default fallback delay of 3500. My mention is hundred hands comes because, as I understand, it should NOT affect ranged delay, and it does.. which, again, points to some other delay being used than the ranged weapon.

None the less, with a haste of 17%.. which you will notice brings 3500 right down damn close to 3000 (2991.) And, with both a 35 delay and 10 delay, you can easily see the delay is right at 3 seconds on both.

[Thu Sep 29 13:32:58 2016] Logging to 'eqlog.txt' is now *ON*.
[Thu Sep 29 13:33:00 2016] You begin casting Suspend.
[Thu Sep 29 13:33:09 2016] Caine says, 'Hail, Sixquills'
[Thu Sep 29 13:33:12 2016] You say, '36/35 weapon'
[Thu Sep 29 13:33:13 2016] Autofire on.
[Thu Sep 29 13:33:13 2016] Sixquills scores a Deadly Strike!(16)
[Thu Sep 29 13:33:13 2016] You hit a crocolisk for 16 points of damage.
[Thu Sep 29 13:33:16 2016] Sixquills scores a Deadly Strike!(316)
[Thu Sep 29 13:33:16 2016] You hit a crocolisk for 316 points of damage.
[Thu Sep 29 13:33:19 2016] Sixquills scores a Deadly Strike!(316)
[Thu Sep 29 13:33:19 2016] You hit a crocolisk for 316 points of damage.
[Thu Sep 29 13:33:22 2016] You are thirsty.
[Thu Sep 29 13:33:22 2016] You are hungry.
[Thu Sep 29 13:33:22 2016] You are out of food and drink.
[Thu Sep 29 13:33:22 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:33:25 2016] Sixquills scores a Deadly Strike!(252)
[Thu Sep 29 13:33:25 2016] You hit a crocolisk for 252 points of damage.
[Thu Sep 29 13:33:28 2016] Sixquills scores a Deadly Strike!(316)
[Thu Sep 29 13:33:28 2016] You hit a crocolisk for 316 points of damage.
[Thu Sep 29 13:33:31 2016] Sixquills scores a Deadly Strike!(124)
[Thu Sep 29 13:33:31 2016] You hit a crocolisk for 124 points of damage.
[Thu Sep 29 13:33:34 2016] Sixquills scores a Deadly Strike!(316)
[Thu Sep 29 13:33:34 2016] You hit a crocolisk for 316 points of damage.
[Thu Sep 29 13:33:36 2016] Autofire off.
[Thu Sep 29 13:33:37 2016] You begin casting Suspend.
[Thu Sep 29 13:33:40 2016] Your Suspend spell has worn off of a crocolisk.
[Thu Sep 29 13:33:48 2016] You say, '20/10 weapon'
[Thu Sep 29 13:33:49 2016] Autofire on.
[Thu Sep 29 13:33:49 2016] You hit a crocolisk for 6 points of damage.
[Thu Sep 29 13:33:49 2016] Caine begins to cast a spell.
[Thu Sep 29 13:33:52 2016] Sixquills scores a Deadly Strike!(80)
[Thu Sep 29 13:33:52 2016] You hit a crocolisk for 80 points of damage.
[Thu Sep 29 13:33:55 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:33:58 2016] Sixquills scores a Deadly Strike!(176)
[Thu Sep 29 13:33:58 2016] You hit a crocolisk for 176 points of damage.
[Thu Sep 29 13:34:01 2016] Sixquills scores a Deadly Strike!(56)
[Thu Sep 29 13:34:01 2016] You hit a crocolisk for 56 points of damage.
[Thu Sep 29 13:34:04 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:34:07 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:34:09 2016] You are thirsty.
[Thu Sep 29 13:34:09 2016] You are hungry.
[Thu Sep 29 13:34:09 2016] You are out of food and drink.
[Thu Sep 29 13:34:10 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:34:13 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:34:16 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:34:18 2016] You begin casting Suspend.
[Thu Sep 29 13:34:21 2016] Your Suspend spell has worn off of a crocolisk.
[Thu Sep 29 13:34:22 2016] Sixquills scores a Deadly Strike!(116)
[Thu Sep 29 13:34:22 2016] You hit a crocolisk for 116 points of damage.
[Thu Sep 29 13:34:25 2016] Sixquills scores a Deadly Strike!(24)
[Thu Sep 29 13:34:25 2016] You hit a crocolisk for 24 points of damage.
[Thu Sep 29 13:34:28 2016] Sixquills scores a Deadly Strike!(144)
[Thu Sep 29 13:34:28 2016] You hit a crocolisk for 144 points of damage.
[Thu Sep 29 13:34:31 2016] Sixquills scores a Deadly Strike!(164)
[Thu Sep 29 13:34:31 2016] You hit a crocolisk for 164 points of damage.
[Thu Sep 29 13:34:34 2016] You try to hit a crocolisk, but miss!
[Thu Sep 29 13:34:37 2016] Sixquills scores a Deadly Strike!(136)
[Thu Sep 29 13:34:37 2016] You hit a crocolisk for 136 points of damage.
[Thu Sep 29 13:34:40 2016] Sixquills scores a Deadly Strike!(14
[Thu Sep 29 13:34:40 2016] You hit a crocolisk for 148 points of damage.
[Thu Sep 29 13:34:43 2016] Sixquills scores a Deadly Strike!(96)
[Thu Sep 29 13:34:43 2016] You hit a crocolisk for 96 points of damage.
[Thu Sep 29 13:34:46 2016] Sixquills scores a Deadly Strike!(64)
[Thu Sep 29 13:34:46 2016] You hit a crocolisk for 64 points of damage.
[Thu Sep 29 13:34:49 2016] Sixquills scores a Deadly Strike!(164)
[Thu Sep 29 13:34:49 2016] You hit a crocolisk for 164 points of damage.

Looks damn obvious to me. Interestingly the damage does appear to be called properly, as the hits drop heavily from the 36 damage weapon to the 20. A 10 delay weapon should hit more than 20 times in 60 seconds.

Also, 'Suspend' is just a root, to avoid any worries of confounding factors. It does feel like accuracy is quite low, so perhaps there's also some factor of the appropriate attack value not being brought into play (I was throwing at a blue with max'd throwing) but *that* is just an anecdotal gut feeling.

It may also be worth mentioning that endless quiver is enabled for the class to supplement throwing, but I don't imagine that's related unless there's some funkiness there with it expecting archery and going weird somehow.
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