I did some poking around. It appears that it's a display-only thing client-side, and it doesn't appear to affect the Titanium or Secrets of Faydwer clients, but it does RoF. Don't have an Underfoot client to test with, I don't think.
You can manually set the character's 1HB skill (skill_id 0) to an arbitrary value like 3 in the character_skills table and log into the new character with any of the clients. Camp out and re-log into the same character with another client. No need to delete and re-create.
Titanium will show "1H Blunt - 3", SoF will show "1H Blunt - 3/10", RoF2 will show "1H Blunt - 10/10".
It's still correct on the server side. It's the UF+ or RoF+ client side that's showing skill cap values at level 1 no matter what the actual values are.
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