Merchant lists wipe their 'temp' items every time the server starts - by default.
There is a rule that you can change to allow the items to accumulate.
World:ClearTempMerchantList .. I believe.
There is another issue, that may still be active, in regards to contiguous merchant slot ids.
If there is a break in the sequence, anything after the break will not show up.
Pretty sure this is due to a client behavior .. but, it has been discussed by the devs and others.
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Uleat of Bertoxxulous
Compilin' Dirty
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