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Old 08-25-2015, 01:54 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Looks like it's saying that IF you define crit chance percentages for MeleeBaseCritChance or ClientBaseCritChance, melees (or everyone) will have an innate chance to crit at level 1, with melees getting the sum of the two rule values as their innate crit chance.

A little farther down, Rangers get a chance to crit archery at level 65, and Rogues get a chance to crit throwing at level 65.

Then any aa's, item bonuses, or crit chance buffs come into play to result in the final chance to critical hit.

The way you've coded it up there now looks like it should work fine!
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