No. If you don't define a rule at all, it falls back to the default hard-coded in the server code, which is likely zeroes as well.
So, you're seeing a 20% crit rate on a Paladin with these settings?
* MeleeBaseCritChance = 0
* ClientBaseCritChance = 0
* BerserkBaseCritChance = 6 (the default, active when you're berzerk)
* WarBerBaseCritChance = 3 (the default)
* PalShdBaseCritChance = 1 (your new rule)
* No equipped items granting +crit chance
* No active buffs granting +crit chance
* No AA's granting crit chance
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