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Old 10-01-2007, 10:19 AM
AiliaMorisato
Sarnak
 
Join Date: Sep 2005
Posts: 34
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Disregard that last code block, noticed the logic was wrong, here is the correct code:
Code:
	if(weapon_item){
		if(weapon_item->GetItem() && ( GetLevel() < weapon_item->GetItem()->ReqLevel || !weapon_item->IsEquipable(GetBaseRace(),GetClass())))
		{
			dmg = 0;
		}
	}
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