Well I also found this
client.cpp
Code:
/* Will either be the same as home or tutorial */
pp.binds[0].zoneId = pp.zone_id;
pp.binds[0].x = pp.x;
pp.binds[0].y = pp.y;
pp.binds[0].z = pp.z;
pp.binds[0].heading = pp.heading;
So now I am assuming using binds[0] is pulling this and automatically setting the bind zoneid,x,y,z right to the home point that is set manually.
Is there a way to individually set the bind points in worlddb.cpp, I assume my coding is wrong is the problem.