Quote:
Originally Posted by Kingly_Krab
Question?: Couldn't you use the 'level' and 'maxlevel' column in the database to set level rather than doing it every time a mob spawns?
|
Dunno.. never done it that way. Doesn't seem very practical either. With this you can edit it basically on the fly.. changing 2 variables at most instead of one db entry for every mob in the zone. As for what joligario said if you wanted to you could also get a group's average level (or a solo player).. store it in a qglobal.. define it and use it for min and the defined variable +whatever for the max with if checks based on npc names/ids to scale an entire zone.