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Old 03-02-2016, 04:19 PM
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starblight
Sarnak
 
Join Date: Jan 2007
Posts: 76
Default Considering opning my server to the plublic

I have been running my server for a few friends, some local other off site. For long enough that most friends have moved on. I am now considering the idea of opening it to the public.

First question would be do you think anyone would even be interested in the server? you can read about the type of server it is below

Second question is how hard is it to keep the server available to people with both login systems. Meaning I would like to keep letting people login how they are currently but also allow it to be available though EQEmu as well.

Third question: I never plan on making this my job. I feel that people could log in and have fun. If I do not plan on monitoring the server full time is is best to just not host it? I am not saying I would be completely absent but I do have a life...


So to summarizes I have put months into configuring this server the way me and my friends wanted and now it sits almost empty. Well most days it is empty. It just seems like a shame. We had a lot of fun for months why not give others the same chance?


Current Status as of 8/29/2015

  • Changes To games speed
  • Increased exp gain to 4 started at .65
  • Increased how fast skills are learned like 1h slash...
  • doubled regen when out of combat.

    Changes for convenience
  • made food consumption no longer needed. or at least very very little
  • All new players receive an orb of recall (takes you back to your bind spot with a 10 second cast time)
  • All new players receive a Just looking stick (Same effect as a cleric epic)
  • All new players receive 4 10 slot bags (Inventory problems do not help me enjoy my games)
  • There is no longer flag restricted zones
  • Vinz Clortho has moved to PoK and if asked will give you keys to many locked zones.
  • Many zones have had loot chances increased.
  • Elaborate defiant gear now drops in 2 zones. More zones to come.

    Merchant Changes
  • All spells, songs, and I think even monk ability's cost 2cp each.
  • Dye Added to Vender for 2cp
  • Horse prices dropped a lot (low end now starts at 90plat)
  • Added just looking stick for free (rez clicky)
  • Added orb of recall for free
  • Added cheap bags.
  • Added Rope This item can pull a group member too you from a very short distance.
  • added basic arrows to the main merchant in PoK

    Game Rule Changes
  • Turned off no-trade
  • Turned off attuning
  • Items no Longer left on corpse at death (after level10 you still lose exp)
  • Making rare spawns much more common (finished)
  • Removed racial and class exp differences (all equal now).
  • set max level to 85 have not tested
  • Removed level restrictions for Vox and Naggy
  • removed items level requirements but still have recommended levels.
  • Removed regents requirements (I think I did this but not sure if I have not yet I will)
  • Trakanon in old Sebilis has forgotten how to Banish.
  • In plain of air Death touch is becoming rare.
  • Respawn timers are becoming shorter on raid encounters. Depending on the area it can be as low as 20-30 mins Some areas are around 45-60 mins.

    Fixes or Other Changes
  • a lot of the older zones have been revamped but are not working on EQemu. I finished setting people to login to old zones that are working
  • Change combat music for clients (Figured out how let me know if interested)
  • Fixed Tower of Frozen Shadows fixed. As a work around for broken portals now all key drops are 6 keys.
  • Remote access to server tested and works.
  • Lot of poison recipes have been added from live. More to come in the near future.

    Planed or working on it
  • Make all races default to PoK after leaving tutorial.
  • Finish bot setup or mercenaries (right now bots crash zone if they die)
  • Decrease cost of ldon items
  • Optional or not worked on yet (some requests from friends in here that I am not sure I like)
  • KDI Stick or change mana regen
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