Could this same idea be used to alter player character attack animations or is that hard coded in the client? Reason I ask is that 2HB weapons use a waist level poking animation that should only have been used for piercing weapons. Its just my opinion but I think that all 2HB attack animations should look similar to the 2HS attack animations. The over head chopping action or swinging like you would with a baseball bat makes far more sense for a blunt object than proding at something like your trying to stab it.
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