Quote:
Originally Posted by RichardoX
Client reads item data (2hs,1hs, etc) and handles it all. The possibility of forcing the client to perform said animation is debatable. I wouldn't know.
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I didn't read through all of the attack code to verify, but you may want to check out
Mob::AttackAnimation, because I'm pretty sure it sends an animation packet (via
Mob::DoAnim) every time you attack.