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New Tool: Migrate NPC's (spells/faction/loot/spawn/move/items) from PEQ <=> Cavedude
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09-06-2006, 03:39 PM
fathernitwit
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Join Date: Jul 2004
Posts: 773
to follow on to the previous thread, making items with arbitrarily high IDs like that is really not a good idea... we have a static length array to make item management fast and big gaps in item IDs waste a lot of memory (if it works at all)
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