Working great so far.
The thing about Linux servers, it seems, is that unlike windows you really need to know what's going on under the hood. It's best to compile ths source yourself, and make sure all cflags and other variables are set accordingly.
From what I can tell, if it's done right, nothing beats the Linux emu server. No memory leaks (or too few to tell). Very fast and responsive. LOW resources used actually, I'm shocked how low.
Let's see what else.. no stuck characters or ghosting. No save errors. No dynamic zones failing to shut down.
Honestly, from a hand-on perspective, I wouldn't trade a linux emu server for a windows one for anything.
Last edited by gernblan; 01-26-2007 at 09:18 PM..
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